The Accord have spared no expense in refitting Trans Hub as their central headquarters for the war against the Chosen. Trans Hub has been completely revitalized with new buildings, effects, and terrain. A much more fitting home for the Accord. New resource veins discovered all over the Coral Forest region. Previous scans may have returned no results, but now the world is ripe for thumping. Make friends and keep track of them with the new Friends List (UserVoice) Use "/friend " to add players to your friends list and "/unfriend " to remove them. You can also access the Friends List by using shortcut "O" key (UI is a work-in-progress), then selecting View Friends List. And, you can also access the Friends List via the navwheel (default ~) New Ignore List system (UserVoice) /ignore : adds player to ignore list /unignore : removes player from ignore list /listignore: displays ignore list in chat /clearignore: removes all entries to the ignore list This system is a first iteration, meant to get the feature in and usable. Ignore lists are client-side only and will not save across computers. The night is dark and full of terrors. Use your flashlight. (UserVoice) Night time is now a totally new experience. Be sure to turn on your flashlight (default X) to shed some light on the situation. (also great for mid-thumper dance parties) New refinement processes and crafting costs. Tons of changes to item costs, including entirely new resources to refine and collect. Brand new icons for items, nanoprints, nanotemplates, refining processes, and more. (UserVoice)
UI CHANGES
Brand new E-to-interact dialog. More responsive. Easier to tell what you're interacting with. Prettier graphics. Increased the darkness of the I Accept checkbox on the EULA screen. There are now separate sliders for controlling the volume of Music, Sound FX, Dialog, Battlechatter, and UI Audio. (UserVoice) Changes made in the settings should now save through game loads and zone loads. (UserVoice) Negative scans with the Scan Hammer now use the same UI as a successful scan. Added more feedback letting you know why you can't use Thumpers in certain areas Updated the character creation screen to keep the login background and changed the lighting of the character. Accidently deleting characters is now harder to do Dead players can still view the world map. Refresh rate added the to video resolution drop down in the Video Options menu. Added a showping command to the console to show your round-trip time to the server. Also added slash commands for both showping and showfps so you can use /showping and /showfps respectively in the chat window Adjusted some wording in the EULA Added new icons for waypoints to differentiate squad and personal waypoints. Reordered the way overlayed icons show up on the minimap Removed the popup error when attempting to purchase something you cannot afford. Added overall team score to the end of map scoreboard. OCT score columns of execute and revive have been replaced with hacks and unhacks. Manufacturing processes will pop up notifications when they are complete, or when you log in Additional audio scattered throughout the UI Fixed an issue where players would accidentally buy or sell items due to lag Fixed an issue with hacking textures when two people try to hack a node at the same time. Fixed an issue where LMT would not update after equipping gear. Fixed the tooltip position when mousing over a vendor's items. Fixed an issue where text would overlap in the chat log. Fixed an issue where portraits would not display properly during mission dialogue. Fixed an issue with mission text showing up over UI. Fixed an issue where the prompt to press E to interact would take a few seconds to display Fix for disappearing reticle when reloading during iron sights.
Fixed an issue where players that were immune to death while incapacitated were still interactable. Fixed an exploit that allowed for double-unloading of a manufacturing processes Fixed an issue where splash radius and healback modules could be stacked. Fixed an issue where switching classes after death with a secondary weapon out in Moisture Farm would cause your weapon to disappear in 3rd person. Fixed an issue where some vamp guns would not give healback properly. Fixed an issue where reload would stay on screen for primary weapons. Fixed various prop issues such as floating props, items clipping terrain, etc. Fixed an issue where bullets could not pass through a water plane. Grenades, bolts and plasma do not pass through water planes by design. (UserVoice) Fixed an issue where objects wouldn't render properly in some maps. Fixed an issue where players could see and shoot through certain collision volumes. Fixed an issue where Aranhas would change color after death. Fixed an issue where glass would not display properly. Fixed an animation issue when reloading while using iron sights. Fixed an issue where terminals would not render immediately in high population areas. Fixed an issue where coralite would not be placed properly on the world. Added new props for Coralite. Fixed an issue where aranhas corpses would not animate. Fixed an issue where mosquitos would not animate. Fixed an issue where Threshers would animate reacting to hits from a plasma cannon Fixed an issue where you would be unable to send your thumper back if you died while the thumper was in progress Fixed an issue where resources would be found within Copacabana Fixed an issue where aranhas would become stuck in a thumper and become invulnerable. Fixed an issue where players would get stuck in a queue due to a group of low levels and a group of high levels queueing for the same map. Fixed an issue where squad leaders could not see the names of players they invite in the system notifications Fixed an issue where descriptions would not display when hovering over icons in the map. Fixed an issue where health powerups are consumed when player at 100% health. Fixed an issue where stackable items would not stack in inventory. Fixed an issue where characters would twitch when jumpjetting in the air Fixed stretched vertices on vendors Fixed some issues with hair and facial hair not displaying properly on characters. Fixed an issue where textures would not render properly. Fixed an issue where mosquitos would fly inside rocks and other objects. Fixed an issue where Assaults could have unlimited Overcharge. Fixed an issue where 32-bit Windows Vista and Windows 7 were not detected correctly. Fixed an issue allowing Teleport Beacon to be launched through walls and terrain. Fixed an issue where shooting downed players with Resonating Bolts would immediately detonate the charge Possible fix for Aranhas lairs never despawning. Fixed multiple memory leaks in the game client.
AUDIO CHANGES
Characters will announce the state of their reloading much less often. (UserVoice) Your own player will only call out reloading 10% of the time, while you will hear remote players calling it out 80% of the time. Character sprint breathing sounds are now specific to your playerset. (UserVoice) Female characters are now less concerned with the state of their manicures. (UserVoice) Music should be playing at the login screen and the loading screen. (UserVoice) The deafening roar of rushing water near waterfalls has been toned down. (UserVoice) Fixed an issue with the Nova Cannon charge sound playing after cancelling the charge, but before firing. The Dreadnaught HMG spinup sound should now play properly. (UserVoice) Fixed an issue where a character would play voice over about a successful headshot when hitting a friendly. Added audio for HMG reload. Tiny thumper has all sounds a thumper should have now.
MISSION CHANGES
Fixed an issue that would break mission progression if MPU template is sold. Fixed an issue where Chosen Patrol markers would not automatically get removed from the map. Fixed an issue where spamming the E key would cause multiple scraps to appear during Crashed Thumper missions Fixed an issue where the map would not open when prompted by Aero, causing continuity problems with misssion dialogue. Changed the icon for Crashed Thumper on the map.
SERVER-SIDE CHANGES
Implemented new Chat server cluster to better handle chat load and allow for future updates. Fixed multiple server crashes. Permanently added AI fixes that have created a more responsive AI. Fixes for servers starting up before AI is ready to go making it look as if there is no one in the world. Fixed an issue causing the AI to become unresponsive after time.